Of course, thanks to somedit because even if we didn't used it to do that modification, it was a great help to try to understand how the objects worked. Now, if you go in front of the diary and press "B", the text is displayed Wow, I modified some bytes of the data we added and I got some luck, I found the byte which enable a sprite to be invisible.
SECRET OF MANA ROM CAST MAGIC HOW TO
My friend managed to add an object (a npc) manually (asm hack), now we just need to find how to make the sprite invisible or put back the book sprite).įebruary 08, 2013, 10:21:10 am - (Auto Merged - Double Posts are not allowed before 7 days.) Meanwhile, a friend of mine is actually trying to analyse the first event of the game, to see how it works.įebruary 08, 2013, 10:02:41 am - (Auto Merged - Double Posts are not allowed before 7 days.) You can add new objects, but it display a rabbit in the top-left corner of the screen, then if you want to edit it by using the right-click, the datas don't appear and so you can't move it/edit it.īut I'm talking with the creator in the comments so maybe I'll manage to find the problem but I'm not sure if I can really use an editor not enough stable for my romhack. I managed to add a trigger but I can't move it, in the right menu, it's written x : 1 y : 1 and I can't edit them (you can move object, but not the triggers). Yeah, as long as I can't add an object or a new trigger event, I can't make what I want to (or I would have to remove a NPC or such and I don't want that). I thought you have to just use the mouse, click on the object, then move it. I didn't found either how to move an object somewhere else, maybe I'm just really bad It seems that somedit let you modify the event and triggers that are in the game, but don't let you add new one yet, when I click on "Add", nothing change. Now I have to find how to add an object and trigger an event on it.Įdit 3 : Okay, I think I found the problem. "Trigger type" : "Door" changed to "Event Executor" and "Trigger value" changed to the value of the event "2FC". Like when I want to add a "map trigger", I click on "Add" but nothing, I'm just back at the main menu list.įrom what I saw, I would need to trigger the event "0x2FC" at X : 35 Y : 84 in that room.Įdit 2 : I managed to trigger that event by modifying a door. I managed to add a "switch" similar to the ones you step on and which trigger an event.īut when I add that switch, save, export the rom then play it on an emulator, the switch I have added don't appear.Įdit : It seems you can trigger an event based on the X/Y asis from what I saw in somedit but there such a lots of possibilities with this program, I'm kinda lost. The author said he'll look this thread anyway, so I'll explain something here. It might be a good idea, I just found the right map for this room in somedit (Map 37). Meanwhile, I just posted a comment on the blog, linking to this thread. (For example, right now, it would have been impossible to do the modifications we done to reinsert the boss with somedit) I didn't find any options in somedit either to trigger an event when a button is pressed on a specified x/y asis (it's required that the event only occur when you're in front of the diary, if it would occur anywhere in the room, it would be useless), nor to add a NPC in top of the background and make it invisible (or if it can be done, I didn't found how to do it).īut if you know how to do that in somedit, I would happy try do to it if you can give some explanations about it. Somedit don't seem to let you hack the diary gfx as it's a part of the background, it's not a real object (and so, you can't say to somedit, "trigger that event when the player is pressing "B" in front of that object", as it's not an object). But I just checked the program and I don't see any options to trigger the event in this room (the one displayed on my screenshots) in the game.